1. Bracelet of Dashing - Equipment - Archives of Nethys: Pathfinder 2nd ...
This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. Activate [one-action] command; Frequency once ...
This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.
Activate—Jangling Dash [one-action] (concentrate); Frequency once per day; Effect You gain a +10-foot status bonus to Speed for 1 minute.
2. Bracelet of Dashing - Equipment - Archives of Nethys: Pathfinder 2nd ...
This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks. Activate—Jangling Dash [one-action] ...
This jangling, silvery bracelet makes you lighter on your feet, giving you a +1 item bonus to Acrobatics checks.
Activate—Jangling Dash [one-action] (concentrate); Frequency once per day; Effect You gain a +10-foot status bonus to Speed for 1 minute.
3. Bracelet of Dashing - PF2 SRD
This jangling, silvery bracelet makes you Lighter on your feet, giving you a +1 item bonus to Acrobatics checks. Activate [one-action] command; Frequency once ...
Invested Magical Transmutation
4. Sluggish Bracelet - Equipment - Archives of Nethys: Pathfinder 2nd ...
A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing, granting you a +1 item bonus to Acrobatics checks.
A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing, granting you a +1 item bonus to Acrobatics checks. If the curse goes unrecognized, you think you can Activate it to gain a +10-foot status bonus to your Speed for 1 minute. Instead, its activation is as follows.
Activate [one-action] command; Effect You take a –10-foot penalty to your Speed for 1 minute, and the bracelet fuses to you. Thereafter, it grants you no bonus to Acrobatics checks, and it imposes a –5-foot status penalty to your Speed.
5. Jangling Dash - Demiplane
Bevat niet: bracelets | Resultaten tonen met:bracelets
Pathfinder 2e Nexus - Jangling Dash - You gain a +10-foot status bonus to Speed for 1 minute.
6. Worn Items - Equipment - Archives of Nethys: Pathfinder 2nd Edition ...
Bracelet of Dashing · Other Worn Items · Armory Bracelet (Minor) · Ring of Sigils
This section includes magic items you wear. Most have the invested trait, which means you can wear no more than 10 (page 531). Worn items include the following subcategories, with special rules appearing at the start of the section.
7. Adventure Lookup
Bracelet of Dashing. 1. Everburning Torch. 1. Handwraps of Mighty Blows. 1. Min ... Pathfinder 2e. Levels 1–4. 20 pages. 0 0. Venture-Captain Rashmivati Melipdra ...
Adventure Lookup is a catalog of adventures for Dungeons and Dragons and its clones. We need your help to expand the catalog and ensure each entry is reasonably accurate. Simply create an account to start adding adventures or submit change requests!
8. Pathfinder 2e Statblocks - World Anvil
Flame Quartz Bracelet of Dashing. View Copy. 728744, Sturdy Flame Quartz Ward. View Copy. 729399, Adventurer's Pack, Pathfinder 2e Adventuring Gear 0 Core. View ...
Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authorss
9. Armory Bracelet, Major - Items - Pathfinder 2e Nexus - Demiplane
Bevat niet: dashing | Resultaten tonen met:dashing
Pathfinder 2e Nexus - Armory Bracelet, Major
10. Cursed Items - Equipment - Archives of Nethys: Pathfinder 2nd Edition ...
13 mrt 2024 · A silver charm bracelet, a sluggish bracelet appears to be a bracelet of dashing , granting you a +1 item bonus to Acrobatics checks. If the ...
While magical items can be potent weapons in any adventurer’s arsenal, magic can be unpredictable and is not always benign. Cursed items are unusual magical creations that have a malicious effect on the unwary and can force its wielders into difficult choices.
Cursed items are almost never made intentionally; even those who set out to curse an item find the task incredibly difficult or even impossible. These items are the results of magical mishaps, shoddy crafting, or sinister forces interfering with the creation. Many specify how their curses work, but curses are fickle, and you as the GM determine how curses play out in your game. Due to these factors, an item with the cursed trait is always rare.
Identifying Cursed Items: Cursed items often appear to be ordinary magical items, as the magic that warps their function also disguises their curses from detection. Unless you roll a critical success when Identifying a cursed item, it simply appears as something helpful or benign. A critical success reveals both the presence of the curse and the exact nature of the curse.
Removing Cursed Items: Many cursed items can’t be discarded. Some use magic to fuse to the wielder, making it impossible to remove the item, while others attune to their owner and return even if discarded. (This section uses the term “fuse” to describe either situation.) In many cases, this feature...