Invader | Remnant 2 Wiki (2024)

Invader

Archetype
Invader | Remnant 2 Wiki (1)
Prime Perk Shadow
Archetype Trait Untouchable

The Invaderis anArchetypein Remnant 2. The Invaderis a highly specialized character archetype that excels in elusiveness and misdirection on the battlefield.Their unique abilities allow them to deploy decoys, drawing enemy attention away from allies. With enhanced damage, reduced threat generation, and temporary invincibility, they strategically manipulate space-time to gain the upper hand in combat.Archetypescan be considered the different Classes available in-game. Players' Archetype choice at the beginning of the game is important,but they can change them to another one later on by using another Archetype's item if they so desire.

Evasion, Shadow Decoys

Remnant 2 Invader Information

  • The Invader specialisesin elusiveness and misdirecting the enemy's focus

How to unlock Invader in Remnant 2

To unlock the Invader Archetype players need to craft thefollowing Engram:

  • Serrated Root Blade

To craft it, travel to Root Earth. There is a big open arena area near the small checkpoint at the Corrupted Harbor, the one in which you get an amulet called the Escalation Protocol. As you pick up the Amulet, you will notice a blue particle effect. Swing theDreamcatcher there, to obtain aconsumable called Walker's Dream. Use it to fight Bane, defeat it to receive the Wooden Shiv. Head back to Ward 13and talk to Wallaceto create the Invaderarchetype engram, the Serrated Root Blade.

StartingEquipmentfor Invader in Remnant 2

The Invader start the game with the following Equipment:

Armor
  • Dendroid Mask
  • Dendroid Chest
  • Dendroid Leggings
  • Dendroid Grips
Weapons
  • Coach Gun
  • Steel Katana
  • Service Pistol

Remnant 2InvaderArchetype Item

  • TheInvaderarchetype is activated by slotting the Serrated Root Blade item.

Invader Progression in Remnant 2

Remnant 2 Invader Prime Perk

All Archetypes have one unique Prime Perk, which becomes available once they use an Archetype as the Main Class.Prime Perkscangettwo upgrades. The first one when they reach level 5, andthe second one once they reach level 10.

Shadow
Prime Perk
Automatically Unlocked

Casting an Invader Skill leaves a Decoy for 3s which draws enemy fire. Deal +5% additional damage to enemies not targeting Invader.

Upgraded at Level 5

Upgrade: Casting an Invader Skill leaves a Decoy for 3s which draws enemy fire. Deal +10% additional damage to enemies not targeting Invader.

Upgradedat level 10

Upgrade: Casting an Invader Skill leaves a Decoy for 3s which draws enemy fire. Deal +15% additional damage to enemies not targeting Invader.

Remnant 2 Invader Archetype Perks

Archetype Perks are divided into four different categories: Damage Perks, Team Perks, Utility Perks, and Relic Perks.

Damage Perk

S.H.A.R.K.
DamagePerk
Unlocked at level 1

Sprinting for 1s or Evadingadds 1 Stack of Momentum which increases Ranged and Melee damage by 0.7% for 10s. Max 5 Stacks.

Increases with Invader Level

Upgrade Unlocked at level 6

Upgrade:Sprinting for 1s or Evading adds 1 Stack of Momentum which increases Ranged and Melee damage by 7% and Ranged and Melee Critical Chance by 1% for 10s. Max 5 Stacks.

Damage increases with Invader level.

Team Perk

Loophole
TeamPerk
Unlocked at level 2

All ally Ranged and Melee damage against enemies distracted by the Invader's Decoy grants 5%as Lifesteal.

Upgrade unlocked at level7

Upgrade: All ally Ranged and Melee damage against enemies distracted by the Invader's Decoy grants 7.5% as Lifesteal.

Utility Perk

Circumvent
UtilityPerk
Unlocked at level3

Reduce Cost of Evade and Combat Slide by 10%

Upgrade unlocked at level 8

Upgrade: Reduce Cost of Evade and Combat Slide by 15%. Perfect Dodges gain an additional 15% reduction

Relic Perk

Override
RelicPerk
Unlocked at level4

Using a Relic reduces Threat Generation by 25% for 10s. While Override is active, the next Evade leaves a Empowered Decoy which lasts 4s.

Upgrade unlocked at level 9

Upgrade: Using a Relic reduces Threat Generation by 25% for 10s. While Override is active, the next Evade leaves a Empowered Decoy which lasts 5.5s.

InvaderSkills in Remnant 2

All Archetypes have three skills at their disposal, but they can only have one equipped at a time. These skills have long cooldowns, making the decision of WHEN to use them a crucial one. Skills can't be upgraded, and have only one level.

Void Cloak
Automatically Unlocked

Automatically Perfect Dodgeincoming direct damagefor 60s. Each auto-evade reduces timer by 33% - 100% based on damage absorbed and spawns aDecoy for 3s.

Cooldown:75s

Worm Hole
Unlocked at level 5

Warps the caster forward through space-time. The next Melee or Ranged attack within 5s will deal 300% damage.

Holding the Skill button will show the targeting device. If an enemy is directly targeted, the caster will emerge behind them. Cooldown: 35s

Reboot
Unlocked at level 10

Initiates a Data Backup of the caster's current Health, Stamina, Relic Charges, Ammo, and Negative Status Effects, which are stored for 30s.

While the Backup is active, increases Movement Speed by 15% and Damage Reduction by 10%.

Reactivating the Skill restores all saved values from the Backup and spawns a Decoy which lasts 3s.

Cooldown: 55s

Remnant 2 Invader Traits

The UniqueArchetype Traitfor the Invader Archetype is Untouchable, and itlevel ups automatically as the Archetypelevels up.

Level Effect
Level 1
+3% Invulnerability Window
Level 2
+6% Invulnerability Window
Level3
+9% Invulnerability Window
Level4
+12% Invulnerability Window
Level5
+15% Invulnerability Window
Level6
+18% Invulnerability Window
Level 7
+21% Invulnerability Window
Level 8
+24% Invulnerability Window
Level 9
+26% Invulnerability Window
Level 10
+30% Invulnerability Window

Untouchable

Remnant 2 InvaderNotes & Trivia

  • Other Notes and Trivia for the Invader go here
All Archetypes in Remnant 2

AlchemistArchonChallengerEngineerExplorerGunslingerHandlerHunterInvokerMedicRitualistSummoner

Invader | Remnant 2 Wiki (2024)

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